![]() Mobile controls are definitely on the list, ActiveRigStudios. The Realistic FPS Prefab is an easy way to implement the core features of first person games into your Unit圓D projects with a few mouse clicks. Add an action to this method on show and hide for all UIWindows that need mouse interaction. The InputControl.cs script just needs another script to interface with it for mobile control. In the meantime, other users have had success using the Control Freak asset with the Realistic FPS Prefab. ![]() Open the FPS Prefab Sandbox scene in Assets/RFPSP Integration/Demo.Set the path to the Database in the Main Editor to Assets/RFPSP Integration/FPS Databases.Remember to add the type of Ammunition each weapon uses in the item definition.Do not add any of these scripts to your items: AmmoPickup, WeaponPickup, FoodPickup, DrinkPickup, HealthPickup.Use triggers to make it possible for items to get picked up.You can also call this function for other purposes.
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